Nov 17, 2009

Over the last days I've spent some time twittering back and forth with Eugene. His supershape demo is very cool and we spent some time 'tweeting' about shaders. This lead me to upload and twitter one of my experiments which I used as part of my FOTB / MAX presentation. Judging by the huge number of retweets it seems people enjoyed it a lot, so I figured that it was worth a blog post. I started working on this experiment a while back after toying around with OpenGL, OpenFrameworks and audio reactive shapes and that inspired me to do something similar in Flash. This is an unfinished demo as it lead me to pursue something else, at which point I stopped working on it.
In the session where this came from, specifically this part, I shared information about the path of yet another demo, where this experiment led me too. Some of you who attended Flash on the Beach, might recall it from the Adobe keynote, where it was aptly named "milky ball". I'll present on it one more time on the 3rd of December at the AUG XL event, in Amsterdam. I'll post more of the session's demos with explanation, when I have the time.
I do want to clarify that the code base I've created for this, which I currently call Triangle3D, is not to be a new Papervision3D, Away3D, Alternativa3D, Infinity3D, Sandy3D, Null3D or Yogurt3D (I'm probably missing a couple, sorry, have your way in the comments). It's my experimental playground of classes to play around, with no care for architecture restrictions or a generalized API. It's all about me playing and enjoying. Pure experimentation of what can be achieved with Flash 3D and hoping to find something beautiful in it.
Orignal unfinished demo
Demo with adjusted lightmaps from my new mirrorball.
(here's the shot of the mirrorball, on flickr).
The music track is Sixtyten by Boards of Canada.
Oct 28, 2009

My favorite Adobe User Group does it again! And how! At the threshold of end of the year, on the 3rd December, the dutch AUG in co-operation with Adobe presents to you a full XL event. With the popularity of the normal meetings rising and rising and these event being of an exceptional level for any type of usergroup, this time, the lid is fully blown off!
The XL event will bring some great national and international speakers to the stage; Dave August of OOOii will talk about his use of Flash in JJ Abram's Star Trek, as well as his creative input to movies such as Fast & Furious. Tobias Mannewitz of Karakter will be there and with work on projects for Spellbound, EA Games and SCEE this promises to be a session not to miss! Anita and Geoff from Champagne Valentine will amongst other great things talk about an interactive music video they created for Placebo. Adobe will give you insights in their products and tooling with such international renowned speakers / evangelists as Serge Jespers, Jason Levine and Paul Burnett. If that's not enough, Niko Stumpo of Hanazuki will be talking about the studio's new work together with Mark Barzinski of Barzinski and Jean Jean. Dirk Groten of Layar fame will be talking about the Layar platform, something I'm looking forward to find out more about. Last but hopefully not least, I was honored to get an invitation to speak, and I will be talking about my latest forays into realtime flash.
[Read more]
Sep 28, 2009

Last week at Flash on the Beach I had an announcement regarding me and Papervision3D. While some people took that as a hint to the release of PapervisionX, the actual news was a bit more sad. After pondering on this for a while, I made the rather big and tough decision to leave the Papervision3D team. As many of you couldn't be in the session, since the room was packed and as I heard later, many, many people not being able to come in from the line outside. Next to that many of you not able to come out to FOTB, this post is to ellaborate on my decision and explain it to all of you.
[Read more]