UnitZeroOne

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A blog written by Ralph Hauwert, freelance front-end developer, specialized in rich internet applications, games and visualisation.

WOW! Gouraud shading in Flash 8 & Panorama’s

My previous post about Gouraud shading in Flash 8.5 was incorrect. Because I was to lazy to kewbee’s plugin switcher (<-must have), and it looked very 8.5 I assumed, and I assumed wrong. Thanks to the several commenters for noticing this glitch in the system...

Feeding you with something else new :Alan’s links in the comments got me to his Sandy example here : Cubic Panorama’s
; have a look.

Surfing around I also bumped into Andre’s new 3d example, which is as usual, awesome. Realtime perspective correct texturemapping. It looks great.

Ok, now back to work with me….
All work and no play makes Ralph a dull boy….
All work and no play makes Ralph a dull boy….
All work and no play makes Ralph a dull boy….
All work and no play makes Ralph a dull boy….
All work and no play makes Ralph a dull boy….

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