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	<title>Comments on: Flash 8 Example : Oldskool 3D multilayer tunnel using DisplacementMapFilter</title>
	<atom:link href="http://www.unitzeroone.com/blog/2006/03/21/flash-8-example-oldskool-3d-multilayer-tunnel-using-displacementmapfilter/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.unitzeroone.com/blog/2006/03/21/flash-8-example-oldskool-3d-multilayer-tunnel-using-displacementmapfilter/</link>
	<description>A blog written by Ralph Hauwert, freelance developer&#38;consultant, specialized in realtime visualisation, 3D and application development. Currently working on Aviary.com.</description>
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		<item>
		<title>By: hades</title>
		<link>http://www.unitzeroone.com/blog/2006/03/21/flash-8-example-oldskool-3d-multilayer-tunnel-using-displacementmapfilter/comment-page-1/#comment-2547</link>
		<dc:creator>hades</dc:creator>
		<pubDate>Sun, 06 Dec 2009 15:49:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/wordpress/?p=35#comment-2547</guid>
		<description>Hello,
Amazin effect ! I know that it&#039;s old but if can post the source, I would be glad to take a look at it</description>
		<content:encoded><![CDATA[<p>Hello,<br />
Amazin effect ! I know that it&#8217;s old but if can post the source, I would be glad to take a look at it</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sander Kruger</title>
		<link>http://www.unitzeroone.com/blog/2006/03/21/flash-8-example-oldskool-3d-multilayer-tunnel-using-displacementmapfilter/comment-page-1/#comment-81</link>
		<dc:creator>Sander Kruger</dc:creator>
		<pubDate>Thu, 01 Mar 2007 17:22:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/wordpress/?p=35#comment-81</guid>
		<description>Hi,

Very cool! I&#039;ve been playing around with DisplacementMap to get perspective texture mapping, but I ran into a problem.

I&#039;m trying to get the filter to wrap around my source to get a tiling effect. So I have a, say, 50x50 source bitmap and a 500x500 displacement map.

But then the filter only creates an output of 50x50, not 500x500. Do you know of any way to get around this (except tiling the source into a 500x500 intermediary bitmap, which seems wasteful)?

Regards,
Sander.
</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>Very cool! I&#8217;ve been playing around with DisplacementMap to get perspective texture mapping, but I ran into a problem.</p>
<p>I&#8217;m trying to get the filter to wrap around my source to get a tiling effect. So I have a, say, 50&#215;50 source bitmap and a 500&#215;500 displacement map.</p>
<p>But then the filter only creates an output of 50&#215;50, not 500&#215;500. Do you know of any way to get around this (except tiling the source into a 500&#215;500 intermediary bitmap, which seems wasteful)?</p>
<p>Regards,<br />
Sander.</p>
]]></content:encoded>
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	<item>
		<title>By: barnstar</title>
		<link>http://www.unitzeroone.com/blog/2006/03/21/flash-8-example-oldskool-3d-multilayer-tunnel-using-displacementmapfilter/comment-page-1/#comment-80</link>
		<dc:creator>barnstar</dc:creator>
		<pubDate>Sat, 01 Apr 2006 01:07:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/wordpress/?p=35#comment-80</guid>
		<description>wow, i would love to know how that was done, fantastic stuff
</description>
		<content:encoded><![CDATA[<p>wow, i would love to know how that was done, fantastic stuff</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: flashaddict</title>
		<link>http://www.unitzeroone.com/blog/2006/03/21/flash-8-example-oldskool-3d-multilayer-tunnel-using-displacementmapfilter/comment-page-1/#comment-79</link>
		<dc:creator>flashaddict</dc:creator>
		<pubDate>Wed, 22 Mar 2006 19:02:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/wordpress/?p=35#comment-79</guid>
		<description>Another cool demo! Looking forward to see the other effects you&#039;re talking about.

Cheers!
</description>
		<content:encoded><![CDATA[<p>Another cool demo! Looking forward to see the other effects you&#8217;re talking about.</p>
<p>Cheers!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Intoxo Pox</title>
		<link>http://www.unitzeroone.com/blog/2006/03/21/flash-8-example-oldskool-3d-multilayer-tunnel-using-displacementmapfilter/comment-page-1/#comment-78</link>
		<dc:creator>Intoxo Pox</dc:creator>
		<pubDate>Wed, 22 Mar 2006 07:39:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/wordpress/?p=35#comment-78</guid>
		<description>Nice effect. Looking forward to the source.
</description>
		<content:encoded><![CDATA[<p>Nice effect. Looking forward to the source.</p>
]]></content:encoded>
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	<item>
		<title>By: felix</title>
		<link>http://www.unitzeroone.com/blog/2006/03/21/flash-8-example-oldskool-3d-multilayer-tunnel-using-displacementmapfilter/comment-page-1/#comment-77</link>
		<dc:creator>felix</dc:creator>
		<pubDate>Wed, 22 Mar 2006 00:11:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/wordpress/?p=35#comment-77</guid>
		<description>awesome! looks like the credits for &#039;doctor who&#039;
</description>
		<content:encoded><![CDATA[<p>awesome! looks like the credits for &#8216;doctor who&#8217;</p>
]]></content:encoded>
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