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	<title>Comments on: AS3 3D : These demos will blow you away! Watch! Really!</title>
	<atom:link href="http://www.unitzeroone.com/blog/2007/08/07/as3-3d-these-demos-will-blow-you-away-watch-really/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.unitzeroone.com/blog/2007/08/07/as3-3d-these-demos-will-blow-you-away-watch-really/</link>
	<description>A blog written by Ralph Hauwert, freelance developer, specialized in realtime visualisation, 3D and application development.</description>
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		<title>By: jac</title>
		<link>http://www.unitzeroone.com/blog/2007/08/07/as3-3d-these-demos-will-blow-you-away-watch-really/comment-page-1/#comment-284</link>
		<dc:creator>jac</dc:creator>
		<pubDate>Wed, 08 Aug 2007 16:39:31 +0000</pubDate>
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		<description>I think Minoritys demo was best in compo, never the less the evoflash demo was very entertaining. I was a bit expecting something like this from Gawain after very promising 32k+mp3 compo by flashscene.org.

Ralph, there was actually 4 flash demos that took places 1to4! Don&#039;t ignore mine, even if it wasn&#039;t audiences favorite :)
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		<content:encoded><![CDATA[<p>I think Minoritys demo was best in compo, never the less the evoflash demo was very entertaining. I was a bit expecting something like this from Gawain after very promising 32k+mp3 compo by flashscene.org.</p>
<p>Ralph, there was actually 4 flash demos that took places 1to4! Don&#8217;t ignore mine, even if it wasn&#8217;t audiences favorite <img src='http://www.unitzeroone.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Gawain</title>
		<link>http://www.unitzeroone.com/blog/2007/08/07/as3-3d-these-demos-will-blow-you-away-watch-really/comment-page-1/#comment-283</link>
		<dc:creator>Gawain</dc:creator>
		<pubDate>Wed, 08 Aug 2007 03:48:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/wordpress/?p=98#comment-283</guid>
		<description>Bumpmapping (normalmappin actually) also uses specular map.
The dark lines you can see in the metallic parts are not in the diffuse map but actually caused by specular mapping. The &quot;cellshading&quot; effect is just evnironment map ;)
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		<content:encoded><![CDATA[<p>Bumpmapping (normalmappin actually) also uses specular map.<br />
The dark lines you can see in the metallic parts are not in the diffuse map but actually caused by specular mapping. The &#8220;cellshading&#8221; effect is just evnironment map <img src='http://www.unitzeroone.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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