Oct 2, 2007
Papervision3D 2.0 Shader : Planet Weird Ball
Just a little work in progress on Papervision3D phong illumination (directional light), high resolution bumpmaps on a reasonably high poly count sphere. Add a couple of hundred particles...and you've got...something.
It's a bit on the heavy side, but hey, consider it a bench ![]()

Make sure the cooling on your CPU is sitting tight
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6 Comments, Comment or Ping
Mr.doob
Holy Cow!!! This must be a video, this is impossible with flash!!!! Haha!
Amazing, wanna get dirty with that
Oct 2nd, 2007
Patrick Pietens
Great work!
Friend of mine Fabrice Closier showed me the following demo this morning: http://blog.closier.nl/
What a coincidence
Oct 2nd, 2007
Sash
Sweet jesus!
Aug 21st, 2008
simp
It’s good!
Maybe some source?
Apr 10th, 2009
cay
awesome, how did u get those little red lights for the volcanoes at the top and bottom of the planet to work?
May 20th, 2009
caydieu
how did u add those little lights at the poles?
May 21st, 2009
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