UnitZeroOne

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A blog written by Ralph Hauwert, freelance developer, specialized in realtime visualisation, 3D and application development.

Papervision3D 2.0 Shader : Planet Weird Ball

Just a little work in progress on Papervision3D phong illumination (directional light), high resolution bumpmaps on a reasonably high poly count sphere. Add a couple of hundred particles...and you've got...something. ;-)

It's a bit on the heavy side, but hey, consider it a bench ;-)

weirdball.jpg

Check it here.

Make sure the cooling on your CPU is sitting tight ;-)

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6 Comments, Comment or Ping

  1. Holy Cow!!! This must be a video, this is impossible with flash!!!! Haha! ;)

    Amazing, wanna get dirty with that ;)

  2. Great work!

    Friend of mine Fabrice Closier showed me the following demo this morning: http://blog.closier.nl/

    What a coincidence :-)

  3. Sash

    Sweet jesus!

  4. It’s good!
    Maybe some source?

  5. cay

    awesome, how did u get those little red lights for the volcanoes at the top and bottom of the planet to work?

  6. caydieu

    how did u add those little lights at the poles?

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