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	<title>Comments on: Papervision3D 2.0 : Public Alpha Release.</title>
	<atom:link href="http://www.unitzeroone.com/blog/2007/12/04/papervision3d-20-public-alpha-release/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.unitzeroone.com/blog/2007/12/04/papervision3d-20-public-alpha-release/</link>
	<description>A blog written by Ralph Hauwert, freelance developer&#38;consultant, specialized in realtime visualisation, 3D and application development. Currently working on Aviary.com.</description>
	<lastBuildDate>Mon, 28 Jun 2010 17:24:19 +0000</lastBuildDate>
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		<item>
		<title>By: Manuel Lepn</title>
		<link>http://www.unitzeroone.com/blog/2007/12/04/papervision3d-20-public-alpha-release/comment-page-1/#comment-1070</link>
		<dc:creator>Manuel Lepn</dc:creator>
		<pubDate>Wed, 02 Jul 2008 06:50:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/wordpress/?p=109#comment-1070</guid>
		<description>I would like to get the Papervision3D 2.0</description>
		<content:encoded><![CDATA[<p>I would like to get the Papervision3D 2.0</p>
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	</item>
	<item>
		<title>By: kay</title>
		<link>http://www.unitzeroone.com/blog/2007/12/04/papervision3d-20-public-alpha-release/comment-page-1/#comment-317</link>
		<dc:creator>kay</dc:creator>
		<pubDate>Thu, 10 Jan 2008 16:33:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/wordpress/?p=109#comment-317</guid>
		<description>2.0 is absolute amazing!

i&#039;m interested in &quot;New Rendering architecture&quot;. Is it possible tha you explain me the renderpipeline in a few simple steps?!

i had posted my attempt on  pv3d list (http://www.nabble.com/Renderpipeline-of-Papervision3D-td14696754.html) , but no answer so far.


thanks a lot
kay

</description>
		<content:encoded><![CDATA[<p>2.0 is absolute amazing!</p>
<p>i&#8217;m interested in &#8220;New Rendering architecture&#8221;. Is it possible tha you explain me the renderpipeline in a few simple steps?!</p>
<p>i had posted my attempt on  pv3d list (<a href="http://www.nabble.com/Renderpipeline-of-Papervision3D-td14696754.html" rel="nofollow">http://www.nabble.com/Renderpipeline-of-Papervision3D-td14696754.html</a>) , but no answer so far.</p>
<p>thanks a lot<br />
kay</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mr.doob</title>
		<link>http://www.unitzeroone.com/blog/2007/12/04/papervision3d-20-public-alpha-release/comment-page-1/#comment-316</link>
		<dc:creator>Mr.doob</dc:creator>
		<pubDate>Fri, 07 Dec 2007 07:52:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/wordpress/?p=109#comment-316</guid>
		<description>GOOD JOB!
</description>
		<content:encoded><![CDATA[<p>GOOD JOB!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: christian</title>
		<link>http://www.unitzeroone.com/blog/2007/12/04/papervision3d-20-public-alpha-release/comment-page-1/#comment-315</link>
		<dc:creator>christian</dc:creator>
		<pubDate>Thu, 06 Dec 2007 21:43:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/wordpress/?p=109#comment-315</guid>
		<description>Fantastic, thanks a lot Ralph, very appreciated. On FDT3 it is almost perfect, only Mesh3D has an error, how comes that you pass 3 parameters to Math.min/max? :)
</description>
		<content:encoded><![CDATA[<p>Fantastic, thanks a lot Ralph, very appreciated. On FDT3 it is almost perfect, only Mesh3D has an error, how comes that you pass 3 parameters to Math.min/max? <img src='http://www.unitzeroone.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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	<item>
		<title>By: Stef</title>
		<link>http://www.unitzeroone.com/blog/2007/12/04/papervision3d-20-public-alpha-release/comment-page-1/#comment-314</link>
		<dc:creator>Stef</dc:creator>
		<pubDate>Thu, 06 Dec 2007 01:03:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/wordpress/?p=109#comment-314</guid>
		<description>Thanks so much ! That&#039;s the release I was looking for. And thanks a lot for all who contributes, you guys have made an amazing job :-)
</description>
		<content:encoded><![CDATA[<p>Thanks so much ! That&#8217;s the release I was looking for. And thanks a lot for all who contributes, you guys have made an amazing job <img src='http://www.unitzeroone.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
]]></content:encoded>
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	<item>
		<title>By: Chris</title>
		<link>http://www.unitzeroone.com/blog/2007/12/04/papervision3d-20-public-alpha-release/comment-page-1/#comment-313</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Wed, 05 Dec 2007 17:20:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/wordpress/?p=109#comment-313</guid>
		<description>Thanks so much for posting this!  I couldn&#039;t wait to try it out, so I grabbed it from Google code and started playing with it.  I got it to work, as a library project in flex ( using the example you posted above), but I had to work around a few things.  I&#039;m sure some (or most) of it was unnecessary because of something simple I&#039;m unaware of, but whatever.  Here it is anyway:

I couldn&#039;t find these files:

Vertex2D
FaceInstance3D
InteractiveBitmapMaterial

As a result of those missing files (and a few other errors I didn&#039;t get a chance to dig too far into), I removed these files from the build:
org.papervision3d.materials.utils.BitmapMaterialTools
org.papervision3d.core.culling.CompositeTriangleCuller
org.papervision3d.objects.special.Sound3D

I made the following changes to the code(some changes were to files that I later removed from the build, but I left those changes in just to show everything I did):
org.papervision3d.objects.special.Sound3D =&gt; add: import org.papervision3d.objects.DisplayObject3D;
org.papervision3d.materials.special.CompositeMaterial =&gt; add: import org.papervision3d.core.material.TriangleMaterial;
org.papervision3d.materials.special.CompositeMaterial =&gt; remove: import org.papervision3d.materials.TriangleMaterial;
org.papervision3d.view.BasicView =&gt; add: import org.papervision3d.core.view.IView;
org.papervision3d.objects.special.Frustum3D =&gt; Number3D is in the core.math package rather than just the core package
org.papervision3d.objects.primitives =&gt; add: import org.papervision3d.core.math.NumberUV;
org.papervision3d.objects.parsers.MD2 =&gt; AnimationFrame is under core.animation.core instead of just animation.core

org.papervision3d.core.components.as3.flash9 =&gt; BasicRenderEngine is under papervision3d.render instead of papervision3d.core.render
org.papervision3d.objects.parsers.DAE =&gt; PointLight3D is under papervision3d.lights instead of papervision3D.core.geom.lights

org.papervision3d.objects.special.Sound3D =&gt; Number3D is in the core.math package rather than just the core package
org.papervision3d.objects.special.Sound3D =&gt; Matrix3D is in the core.math package rather than just the core package

org.papervision3d.objects.parsers.MD2 =&gt; MorphController is under papervision3d.core.animation.controllers instead of papervision3d.animation.controllers
org.papervision3d.objects.parsers.MD2 =&gt; SimpleController is under papervision3d.core.animation.controllers instead of papervision3d.animation.controllers
org.papervision3d.objects.parsers.MD2 =&gt; AnimationEngine is under papervision3d.core.animation.core instead of papervision3d.animation.core

org.papervision3d.objects.parsers.MD2 =&gt; add org.papervision3d.core.math.NumberUV;

org.papervision3d.view.BasicView =&gt; BasicRenderEngine is under the papervision3d.render package rather than papervision3d.core.render

org.papervision3d.objects.special.Frustrum3D =&gt; LineMaterial is under papervision3d.materials.special rather than papervision3d.materials
org.papervision3d.objects.special.UCS =&gt; LineMaterial is under papervision3d.materials.special rather than papervision3d.materials

org.papervision3d.materials.BitmapWireframeMaterial =&gt; add altUV:Matrix = null as the last parameter in the drawTriangle function to correnctly implement the interface
org.papervision3d.materials.special.CompositeMaterial =&gt; add altBitmap:BitmapData = null, altUV:Matrix = null as the last two parameters in the drawTriangle function to correnctly implement the interface
org.papervision3d.materials.special.CompositeMaterial =&gt; add flash.display.BitmapData for new parameter in drawTriangle function
org.papervision3d.materials.special.CompositeMaterial =&gt; add flash.geom.Matrix for new parameter in drawTriangle function


There may be something simple I glossed over, but these changes made it work for me.  This is some really bad ass stuff here, I can&#039;t wait to see the projects that people will do using the new functionality.
</description>
		<content:encoded><![CDATA[<p>Thanks so much for posting this!  I couldn&#8217;t wait to try it out, so I grabbed it from Google code and started playing with it.  I got it to work, as a library project in flex ( using the example you posted above), but I had to work around a few things.  I&#8217;m sure some (or most) of it was unnecessary because of something simple I&#8217;m unaware of, but whatever.  Here it is anyway:</p>
<p>I couldn&#8217;t find these files:</p>
<p>Vertex2D<br />
FaceInstance3D<br />
InteractiveBitmapMaterial</p>
<p>As a result of those missing files (and a few other errors I didn&#8217;t get a chance to dig too far into), I removed these files from the build:<br />
org.papervision3d.materials.utils.BitmapMaterialTools<br />
org.papervision3d.core.culling.CompositeTriangleCuller<br />
org.papervision3d.objects.special.Sound3D</p>
<p>I made the following changes to the code(some changes were to files that I later removed from the build, but I left those changes in just to show everything I did):<br />
org.papervision3d.objects.special.Sound3D => add: import org.papervision3d.objects.DisplayObject3D;<br />
org.papervision3d.materials.special.CompositeMaterial => add: import org.papervision3d.core.material.TriangleMaterial;<br />
org.papervision3d.materials.special.CompositeMaterial => remove: import org.papervision3d.materials.TriangleMaterial;<br />
org.papervision3d.view.BasicView => add: import org.papervision3d.core.view.IView;<br />
org.papervision3d.objects.special.Frustum3D => Number3D is in the core.math package rather than just the core package<br />
org.papervision3d.objects.primitives => add: import org.papervision3d.core.math.NumberUV;<br />
org.papervision3d.objects.parsers.MD2 => AnimationFrame is under core.animation.core instead of just animation.core</p>
<p>org.papervision3d.core.components.as3.flash9 => BasicRenderEngine is under papervision3d.render instead of papervision3d.core.render<br />
org.papervision3d.objects.parsers.DAE => PointLight3D is under papervision3d.lights instead of papervision3D.core.geom.lights</p>
<p>org.papervision3d.objects.special.Sound3D => Number3D is in the core.math package rather than just the core package<br />
org.papervision3d.objects.special.Sound3D => Matrix3D is in the core.math package rather than just the core package</p>
<p>org.papervision3d.objects.parsers.MD2 => MorphController is under papervision3d.core.animation.controllers instead of papervision3d.animation.controllers<br />
org.papervision3d.objects.parsers.MD2 => SimpleController is under papervision3d.core.animation.controllers instead of papervision3d.animation.controllers<br />
org.papervision3d.objects.parsers.MD2 => AnimationEngine is under papervision3d.core.animation.core instead of papervision3d.animation.core</p>
<p>org.papervision3d.objects.parsers.MD2 => add org.papervision3d.core.math.NumberUV;</p>
<p>org.papervision3d.view.BasicView => BasicRenderEngine is under the papervision3d.render package rather than papervision3d.core.render</p>
<p>org.papervision3d.objects.special.Frustrum3D => LineMaterial is under papervision3d.materials.special rather than papervision3d.materials<br />
org.papervision3d.objects.special.UCS => LineMaterial is under papervision3d.materials.special rather than papervision3d.materials</p>
<p>org.papervision3d.materials.BitmapWireframeMaterial => add altUV:Matrix = null as the last parameter in the drawTriangle function to correnctly implement the interface<br />
org.papervision3d.materials.special.CompositeMaterial => add altBitmap:BitmapData = null, altUV:Matrix = null as the last two parameters in the drawTriangle function to correnctly implement the interface<br />
org.papervision3d.materials.special.CompositeMaterial => add flash.display.BitmapData for new parameter in drawTriangle function<br />
org.papervision3d.materials.special.CompositeMaterial => add flash.geom.Matrix for new parameter in drawTriangle function</p>
<p>There may be something simple I glossed over, but these changes made it work for me.  This is some really bad ass stuff here, I can&#8217;t wait to see the projects that people will do using the new functionality.</p>
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	</item>
	<item>
		<title>By: Mr.doob</title>
		<link>http://www.unitzeroone.com/blog/2007/12/04/papervision3d-20-public-alpha-release/comment-page-1/#comment-312</link>
		<dc:creator>Mr.doob</dc:creator>
		<pubDate>Wed, 05 Dec 2007 15:39:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/wordpress/?p=109#comment-312</guid>
		<description>I love the screencast :)
</description>
		<content:encoded><![CDATA[<p>I love the screencast <img src='http://www.unitzeroone.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Owen van Dijjk</title>
		<link>http://www.unitzeroone.com/blog/2007/12/04/papervision3d-20-public-alpha-release/comment-page-1/#comment-311</link>
		<dc:creator>Owen van Dijjk</dc:creator>
		<pubDate>Wed, 05 Dec 2007 09:14:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/wordpress/?p=109#comment-311</guid>
		<description>Congrats on getting it out before 12:00 :)
</description>
		<content:encoded><![CDATA[<p>Congrats on getting it out before 12:00 <img src='http://www.unitzeroone.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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