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A blog written by Ralph Hauwert, freelance front-end developer, specialized in rich internet applications, games and visualisation.

Learn Papervision3D 2.0 : Workshop.

Papervision3D 2.0; just fresh of the alpha press and you’ll might want to be one of the early adopters of the new engine! Next week December 11 and 12 I’ll be hosting a 2 day workshop, in corporation with RMI and FITC. Good news : there are still some tickets available.

You’ll be learning lot’s about the new engine (and the old for that matter), and learn all about how to utilize it to it’s full extent, like using shaders, frustrum culling, viewports. Be one of the first to learn all this directly from the source ;-) Teaching about this is really exiting me, because the full power of the API still has to be unleashed….

Hope to see you there, and if you already have a ticket, give me a ping in the comments.

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4 Comments, Comment or Ping

  1. Hi Ralph,
    We are 2 of the first to learn directly from the source! Coming from Spain and hoping to get the best of those 3D hours!
    See y’all soon..

  2. 2 days in the name of PaperVision… It’s gonna be great… :-)

  3. Hey!

    Im attending tomorrow. Flew in today from Sweden. This is going to be great!

    Seeya tomorrow! :)

  4. Dear Ralph,

    Really enjoyed your course and especially the new stuff from PV3D 2.0! Also the first time I used Flex and I really think that I will not be using Flash CS3 that much anymore ;-)
    Kindest regards from Munich

    Fritz

    PS: Maybe you should do a training course around Okoberfest in Munich some time, that might be fun :()

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