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	<title>Comments on: Some experiments with the FP10 3D api. Shading &amp; Speed</title>
	<atom:link href="http://www.unitzeroone.com/blog/2008/11/24/some-experiments-with-the-fp10-3d-api-shading-speed/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.unitzeroone.com/blog/2008/11/24/some-experiments-with-the-fp10-3d-api-shading-speed/</link>
	<description>A blog written by Ralph Hauwert, freelance developer, specialized in realtime visualisation, 3D and application development.</description>
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		<title>By: Mark</title>
		<link>http://www.unitzeroone.com/blog/2008/11/24/some-experiments-with-the-fp10-3d-api-shading-speed/comment-page-1/#comment-2340</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Fri, 06 Nov 2009 14:27:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/blog/?p=163#comment-2340</guid>
		<description>Ralph,

Has the code for this type of shader support been released as part of Papervision 2.0? Where can I find more info on the type of shader support for PPV?</description>
		<content:encoded><![CDATA[<p>Ralph,</p>
<p>Has the code for this type of shader support been released as part of Papervision 2.0? Where can I find more info on the type of shader support for PPV?</p>
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		<title>By: monse</title>
		<link>http://www.unitzeroone.com/blog/2008/11/24/some-experiments-with-the-fp10-3d-api-shading-speed/comment-page-1/#comment-2010</link>
		<dc:creator>monse</dc:creator>
		<pubDate>Tue, 23 Jun 2009 15:43:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/blog/?p=163#comment-2010</guid>
		<description>Hi!
it´s awezome but where can i find a tuto ?
i´m looking for a modeling tuto in flex with PV3D
can u help me?</description>
		<content:encoded><![CDATA[<p>Hi!<br />
it´s awezome but where can i find a tuto ?<br />
i´m looking for a modeling tuto in flex with PV3D<br />
can u help me?</p>
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	<item>
		<title>By: rob</title>
		<link>http://www.unitzeroone.com/blog/2008/11/24/some-experiments-with-the-fp10-3d-api-shading-speed/comment-page-1/#comment-1993</link>
		<dc:creator>rob</dc:creator>
		<pubDate>Thu, 28 May 2009 23:40:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/blog/?p=163#comment-1993</guid>
		<description>have you tried any examples in GPU mode and if so, any noticeable differences between GPU and the other wmodes?</description>
		<content:encoded><![CDATA[<p>have you tried any examples in GPU mode and if so, any noticeable differences between GPU and the other wmodes?</p>
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		<title>By: Thierry</title>
		<link>http://www.unitzeroone.com/blog/2008/11/24/some-experiments-with-the-fp10-3d-api-shading-speed/comment-page-1/#comment-1228</link>
		<dc:creator>Thierry</dc:creator>
		<pubDate>Thu, 12 Mar 2009 22:14:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/blog/?p=163#comment-1228</guid>
		<description>It would be great for a source code, or tutorial for something like this.
if you know of any - PLEASE PLEASE PLEASE point me in the right direction!!

im looking to do something very similar. :)

thanks.</description>
		<content:encoded><![CDATA[<p>It would be great for a source code, or tutorial for something like this.<br />
if you know of any &#8211; PLEASE PLEASE PLEASE point me in the right direction!!</p>
<p>im looking to do something very similar. <img src='http://www.unitzeroone.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>thanks.</p>
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		<title>By: 16ar</title>
		<link>http://www.unitzeroone.com/blog/2008/11/24/some-experiments-with-the-fp10-3d-api-shading-speed/comment-page-1/#comment-1185</link>
		<dc:creator>16ar</dc:creator>
		<pubDate>Fri, 23 Jan 2009 23:03:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/blog/?p=163#comment-1185</guid>
		<description>you PV3D guys JUST rock !

When will we have the pleasure to play with this new engine and do you think i will be usable with physics engines like jiglib ?

cheers</description>
		<content:encoded><![CDATA[<p>you PV3D guys JUST rock !</p>
<p>When will we have the pleasure to play with this new engine and do you think i will be usable with physics engines like jiglib ?</p>
<p>cheers</p>
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		<title>By: Future Collective</title>
		<link>http://www.unitzeroone.com/blog/2008/11/24/some-experiments-with-the-fp10-3d-api-shading-speed/comment-page-1/#comment-1184</link>
		<dc:creator>Future Collective</dc:creator>
		<pubDate>Tue, 20 Jan 2009 14:50:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/blog/?p=163#comment-1184</guid>
		<description>[...] Ralph Hauwert - Experiments with the FP10 3D api         No Comments [...]</description>
		<content:encoded><![CDATA[<p>[...] Ralph Hauwert &#8211; Experiments with the FP10 3D api         No Comments [...]</p>
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		<title>By: Ã–zgÃ¼r ALTAY</title>
		<link>http://www.unitzeroone.com/blog/2008/11/24/some-experiments-with-the-fp10-3d-api-shading-speed/comment-page-1/#comment-1180</link>
		<dc:creator>Ã–zgÃ¼r ALTAY</dc:creator>
		<pubDate>Sun, 04 Jan 2009 14:18:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/blog/?p=163#comment-1180</guid>
		<description>They are great examples for Flash Player 10.

But i have some problems with the minor version of flash player 10;
in Flash Player 10.0 r12 it is fine
it does not show mappings in Flash Player 10.0.2 d26 as you can see in the image &lt;a href=&quot;http://img90.imageshack.us/my.php?image=flashplayer1002sucksku7.jpg&quot; rel=&quot;nofollow&quot;&gt;here&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>They are great examples for Flash Player 10.</p>
<p>But i have some problems with the minor version of flash player 10;<br />
in Flash Player 10.0 r12 it is fine<br />
it does not show mappings in Flash Player 10.0.2 d26 as you can see in the image <a href="http://img90.imageshack.us/my.php?image=flashplayer1002sucksku7.jpg" rel="nofollow">here</a></p>
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		<title>By: Flash Player 10, quality and speed &#171; Barcinski &#38; Jeanjean</title>
		<link>http://www.unitzeroone.com/blog/2008/11/24/some-experiments-with-the-fp10-3d-api-shading-speed/comment-page-1/#comment-1175</link>
		<dc:creator>Flash Player 10, quality and speed &#171; Barcinski &#38; Jeanjean</dc:creator>
		<pubDate>Sun, 14 Dec 2008 23:18:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/blog/?p=163#comment-1175</guid>
		<description>[...] Hauwert has recently revealed some of his magic showing off the shading power of flash player 10. I was really wondering about the texture quality of the new 3d goodness so [...]</description>
		<content:encoded><![CDATA[<p>[...] Hauwert has recently revealed some of his magic showing off the shading power of flash player 10. I was really wondering about the texture quality of the new 3d goodness so [...]</p>
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		<title>By: Pv3D News #2 - Nohama napevno v oblacich &#124; Feet firmly on the cloud</title>
		<link>http://www.unitzeroone.com/blog/2008/11/24/some-experiments-with-the-fp10-3d-api-shading-speed/comment-page-1/#comment-1171</link>
		<dc:creator>Pv3D News #2 - Nohama napevno v oblacich &#124; Feet firmly on the cloud</dc:creator>
		<pubDate>Tue, 09 Dec 2008 00:14:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/blog/?p=163#comment-1171</guid>
		<description>[...] ZajÃ­mavou informaci tÃ½kajÃ­cÃ­ se 3D, ovÅ¡em ve FLASH 10 a ne PV3D, teÄ zpracovÃ¡vÃ¡ kolega Viktor. VypadÃ¡ to totiÅ¾, Å¾e s pÅ™Ã­chodem AS3 pÅ™ichÃ¡zÃ­ i funkÄnÃ­ degradace v rÃ¡mci player verzÃ­. Pokud by se to potvrdilo, znamenalo by to, nÄ›co jako funkÄnÃ­ degradace AJAX prvkÅ¯ ve webu. NemÃ¡te zapnutÃ½ javascript? NevadÃ­ strÃ¡nka se stejnÄ› zobrazÃ­, jen bez efektu. To by bylo super! Konec zakÃ¡zek ve stylu &quot;udÄ›lejte to pro tu a tu verzi browseru.&quot; A kdyÅ¾ jsme u toho 3D v desÃ­tce. Co vy na slona? [...]</description>
		<content:encoded><![CDATA[<p>[...] ZajÃ­mavou informaci tÃ½kajÃ­cÃ­ se 3D, ovÅ¡em ve FLASH 10 a ne PV3D, teÄ zpracovÃ¡vÃ¡ kolega Viktor. VypadÃ¡ to totiÅ¾, Å¾e s pÅ™Ã­chodem AS3 pÅ™ichÃ¡zÃ­ i funkÄnÃ­ degradace v rÃ¡mci player verzÃ­. Pokud by se to potvrdilo, znamenalo by to, nÄ›co jako funkÄnÃ­ degradace AJAX prvkÅ¯ ve webu. NemÃ¡te zapnutÃ½ javascript? NevadÃ­ strÃ¡nka se stejnÄ› zobrazÃ­, jen bez efektu. To by bylo super! Konec zakÃ¡zek ve stylu &#8220;udÄ›lejte to pro tu a tu verzi browseru.&#8221; A kdyÅ¾ jsme u toho 3D v desÃ­tce. Co vy na slona? [...]</p>
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	<item>
		<title>By: TUNCAYS</title>
		<link>http://www.unitzeroone.com/blog/2008/11/24/some-experiments-with-the-fp10-3d-api-shading-speed/comment-page-1/#comment-1169</link>
		<dc:creator>TUNCAYS</dc:creator>
		<pubDate>Sat, 06 Dec 2008 08:08:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/blog/?p=163#comment-1169</guid>
		<description>incredible</description>
		<content:encoded><![CDATA[<p>incredible</p>
]]></content:encoded>
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	<item>
		<title>By: localToGlobal &#187; Blog Archive &#187; news review -&#62; 48th week of 2008</title>
		<link>http://www.unitzeroone.com/blog/2008/11/24/some-experiments-with-the-fp10-3d-api-shading-speed/comment-page-1/#comment-1168</link>
		<dc:creator>localToGlobal &#187; Blog Archive &#187; news review -&#62; 48th week of 2008</dc:creator>
		<pubDate>Fri, 05 Dec 2008 15:18:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/blog/?p=163#comment-1168</guid>
		<description>[...] &gt; Some experiments with the FP10 3D api. Shading &amp; Speed [...]</description>
		<content:encoded><![CDATA[<p>[...] &gt; Some experiments with the FP10 3D api. Shading &amp; Speed [...]</p>
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		<title>By: Hidden Place Blog &#187; Blog Archive &#187; Shading con el 3d de Flash Player 10</title>
		<link>http://www.unitzeroone.com/blog/2008/11/24/some-experiments-with-the-fp10-3d-api-shading-speed/comment-page-1/#comment-1133</link>
		<dc:creator>Hidden Place Blog &#187; Blog Archive &#187; Shading con el 3d de Flash Player 10</dc:creator>
		<pubDate>Thu, 27 Nov 2008 15:36:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/blog/?p=163#comment-1133</guid>
		<description>[...] http://www.unitzeroone.com/blog/2008/11/24/some-experiments-with-the-fp10-3d-api-shading-speed/ [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://www.unitzeroone.com/blog/2008/11/24/some-experiments-with-the-fp10-3d-api-shading-speed/" rel="nofollow">http://www.unitzeroone.com/blog/2008/11/24/some-experiments-with-the-fp10-3d-api-shading-speed/</a> [...]</p>
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		<title>By: Tyler Egeto</title>
		<link>http://www.unitzeroone.com/blog/2008/11/24/some-experiments-with-the-fp10-3d-api-shading-speed/comment-page-1/#comment-1132</link>
		<dc:creator>Tyler Egeto</dc:creator>
		<pubDate>Wed, 26 Nov 2008 21:11:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/blog/?p=163#comment-1132</guid>
		<description>Looks great! It is amazing how far you guys have come.</description>
		<content:encoded><![CDATA[<p>Looks great! It is amazing how far you guys have come.</p>
]]></content:encoded>
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		<title>By: Josue Palma</title>
		<link>http://www.unitzeroone.com/blog/2008/11/24/some-experiments-with-the-fp10-3d-api-shading-speed/comment-page-1/#comment-1131</link>
		<dc:creator>Josue Palma</dc:creator>
		<pubDate>Wed, 26 Nov 2008 19:10:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/blog/?p=163#comment-1131</guid>
		<description>AWESOME</description>
		<content:encoded><![CDATA[<p>AWESOME</p>
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		<title>By: UnitZeroOne</title>
		<link>http://www.unitzeroone.com/blog/2008/11/24/some-experiments-with-the-fp10-3d-api-shading-speed/comment-page-1/#comment-1129</link>
		<dc:creator>UnitZeroOne</dc:creator>
		<pubDate>Wed, 26 Nov 2008 14:14:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/blog/?p=163#comment-1129</guid>
		<description>Thanks dVyper and stef! These are really ment to see where the bogging down starts. The elephant and it&#039;s relative screensize is more likely to fail the speed department due too the actual rendering of pixels then the shader code. +5000 triangles drawing is somewhat heavy on flash. I also think we are meeting the limits of a software rasterizer.</description>
		<content:encoded><![CDATA[<p>Thanks dVyper and stef! These are really ment to see where the bogging down starts. The elephant and it&#8217;s relative screensize is more likely to fail the speed department due too the actual rendering of pixels then the shader code. +5000 triangles drawing is somewhat heavy on flash. I also think we are meeting the limits of a software rasterizer.</p>
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