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	<title>Comments on: Adobe Alchemy, is it ActionScript heresy ?</title>
	<atom:link href="http://www.unitzeroone.com/blog/2008/11/28/adobe-alchemy-is-it-actionscript-heresy/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.unitzeroone.com/blog/2008/11/28/adobe-alchemy-is-it-actionscript-heresy/</link>
	<description>A blog written by Ralph Hauwert, freelance developer, specialized in realtime visualisation, 3D and application development.</description>
	<lastBuildDate>Mon, 08 Mar 2010 17:24:55 +0000</lastBuildDate>
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		<title>By: Adobe Alchemy 资料整理 &#171; 国士无双</title>
		<link>http://www.unitzeroone.com/blog/2008/11/28/adobe-alchemy-is-it-actionscript-heresy/comment-page-1/#comment-2628</link>
		<dc:creator>Adobe Alchemy 资料整理 &#171; 国士无双</dc:creator>
		<pubDate>Sat, 23 Jan 2010 06:33:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/blog/?p=167#comment-2628</guid>
		<description>[...] H. Adobe Alchemy, is it ActionScript heresy? [...]</description>
		<content:encoded><![CDATA[<p>[...] H. Adobe Alchemy, is it ActionScript heresy? [...]</p>
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		<title>By: Nikos</title>
		<link>http://www.unitzeroone.com/blog/2008/11/28/adobe-alchemy-is-it-actionscript-heresy/comment-page-1/#comment-2367</link>
		<dc:creator>Nikos</dc:creator>
		<pubDate>Sat, 21 Nov 2009 10:02:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/blog/?p=167#comment-2367</guid>
		<description>I feel I&#039;m in the inner circle just by reading this stuff :)</description>
		<content:encoded><![CDATA[<p>I feel I&#8217;m in the inner circle just by reading this stuff <img src='http://www.unitzeroone.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Flash 10, Massive amounts of 3D particles with Alchemy (source included). - unitzeroone(beta)</title>
		<link>http://www.unitzeroone.com/blog/2008/11/28/adobe-alchemy-is-it-actionscript-heresy/comment-page-1/#comment-1989</link>
		<dc:creator>Flash 10, Massive amounts of 3D particles with Alchemy (source included). - unitzeroone(beta)</dc:creator>
		<pubDate>Wed, 27 May 2009 22:44:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/blog/?p=167#comment-1989</guid>
		<description>[...] Alchemyがあるのですから。Adobe Alchemyに関する私の以前のエントリー（my earlier post）にあるように、普通にコンパイルされたActionScript [...]</description>
		<content:encoded><![CDATA[<p>[...] Alchemyがあるのですから。Adobe Alchemyに関する私の以前のエントリー（my earlier post）にあるように、普通にコンパイルされたActionScript [...]</p>
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	<item>
		<title>By: More play with Alchemy : Lookup table effects. - unitzeroone(beta)</title>
		<link>http://www.unitzeroone.com/blog/2008/11/28/adobe-alchemy-is-it-actionscript-heresy/comment-page-1/#comment-1963</link>
		<dc:creator>More play with Alchemy : Lookup table effects. - unitzeroone(beta)</dc:creator>
		<pubDate>Thu, 07 May 2009 15:27:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/blog/?p=167#comment-1963</guid>
		<description>[...] All the work in that list is incredible, but for this post, I&#8217;m most interested in the last 2. Joa&#8217;s work on getting AS3 up to speed with my Alchemy demo (Joa&#8217;s demo is actually faster then the Alchemy version on my machine) is incredible. And it also proves the one thing I tried to convey in my blog post Adobe Alchemy, is it ActionScript Heresy ?. [...]</description>
		<content:encoded><![CDATA[<p>[...] All the work in that list is incredible, but for this post, I&#8217;m most interested in the last 2. Joa&#8217;s work on getting AS3 up to speed with my Alchemy demo (Joa&#8217;s demo is actually faster then the Alchemy version on my machine) is incredible. And it also proves the one thing I tried to convey in my blog post Adobe Alchemy, is it ActionScript Heresy ?. [...]</p>
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	<item>
		<title>By: More play with Alchemy : Lookup table effects. &#124; UnitZeroOne</title>
		<link>http://www.unitzeroone.com/blog/2008/11/28/adobe-alchemy-is-it-actionscript-heresy/comment-page-1/#comment-1551</link>
		<dc:creator>More play with Alchemy : Lookup table effects. &#124; UnitZeroOne</dc:creator>
		<pubDate>Mon, 06 Apr 2009 09:11:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/blog/?p=167#comment-1551</guid>
		<description>[...] All the work in that list is incredible, but for this post, I&#039;m most interested in the last 2. Joa&#039;s work on getting AS3 up to speed with my Alchemy demo (Joa&#039;s demo is actually faster then the Alchemy version on my machine) is incredible. And it also proves the one thing I tried to convey in my blog post Adobe Alchemy, is it ActionScript Heresy ?. [...]</description>
		<content:encoded><![CDATA[<p>[...] All the work in that list is incredible, but for this post, I&#8217;m most interested in the last 2. Joa&#8217;s work on getting AS3 up to speed with my Alchemy demo (Joa&#8217;s demo is actually faster then the Alchemy version on my machine) is incredible. And it also proves the one thing I tried to convey in my blog post Adobe Alchemy, is it ActionScript Heresy ?. [...]</p>
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		<title>By: 300000パーティクルを3Dで動かす (2) :: あおいそら</title>
		<link>http://www.unitzeroone.com/blog/2008/11/28/adobe-alchemy-is-it-actionscript-heresy/comment-page-1/#comment-1421</link>
		<dc:creator>300000パーティクルを3Dで動かす (2) :: あおいそら</dc:creator>
		<pubDate>Tue, 31 Mar 2009 04:05:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/blog/?p=167#comment-1421</guid>
		<description>[...] you can read in my earlier post about Adobe Alchemy, I openly questioned why it was so speedy, as compared to regularly compiled [...]</description>
		<content:encoded><![CDATA[<p>[...] you can read in my earlier post about Adobe Alchemy, I openly questioned why it was so speedy, as compared to regularly compiled [...]</p>
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		<title>By: Fragilem17</title>
		<link>http://www.unitzeroone.com/blog/2008/11/28/adobe-alchemy-is-it-actionscript-heresy/comment-page-1/#comment-1315</link>
		<dc:creator>Fragilem17</dc:creator>
		<pubDate>Mon, 23 Mar 2009 14:56:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/blog/?p=167#comment-1315</guid>
		<description>Nicolas, 

Would your recent post about beign able to compile haxe code into a SWC file change things.

I mean, would it be possible to compile the papervision(x) core written in haxe down to a SWC and then beign able to use it in a flash AS3 project.

this way the core papervision developers would need to switch to haxe but the big majority would not NEED to,  to be able to use papervision.</description>
		<content:encoded><![CDATA[<p>Nicolas, </p>
<p>Would your recent post about beign able to compile haxe code into a SWC file change things.</p>
<p>I mean, would it be possible to compile the papervision(x) core written in haxe down to a SWC and then beign able to use it in a flash AS3 project.</p>
<p>this way the core papervision developers would need to switch to haxe but the big majority would not NEED to,  to be able to use papervision.</p>
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		<title>By: The logical consequences that never happened at controul</title>
		<link>http://www.unitzeroone.com/blog/2008/11/28/adobe-alchemy-is-it-actionscript-heresy/comment-page-1/#comment-1294</link>
		<dc:creator>The logical consequences that never happened at controul</dc:creator>
		<pubDate>Sun, 22 Mar 2009 16:16:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/blog/?p=167#comment-1294</guid>
		<description>[...] around c++ being quicker than as3 when compiled down to abc, and some of the mighty few did start thinking about how (and why) on earth would such a thing be possible. Some explainations came along, and the magic word LLVM helped everyone close their eyes to the [...]</description>
		<content:encoded><![CDATA[<p>[...] around c++ being quicker than as3 when compiled down to abc, and some of the mighty few did start thinking about how (and why) on earth would such a thing be possible. Some explainations came along, and the magic word LLVM helped everyone close their eyes to the [...]</p>
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	</item>
	<item>
		<title>By: Flash 10 Massive Particles &#171; nativecode.log</title>
		<link>http://www.unitzeroone.com/blog/2008/11/28/adobe-alchemy-is-it-actionscript-heresy/comment-page-1/#comment-1256</link>
		<dc:creator>Flash 10 Massive Particles &#171; nativecode.log</dc:creator>
		<pubDate>Thu, 19 Mar 2009 19:20:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/blog/?p=167#comment-1256</guid>
		<description>[...] 私が以前書いた、Ａｄｏｂｅ Alchemyについてのポストを読むことができます。私は、一般的にコンパイルされたｓｗｆと比較してalchemyのものがなぜそれほどまで速いのかという事を疑問に思っていました。答えは複雑であり、Cベースのコード、LLVMコンパイラ、そして「Alchemyヴァーチャルメモリ」の組み合わせが基本です。一般的なコンパイルとAlchemyでのコンパイルとの大きなちがいは、一般的なAS3のコンパイラーはどのような最適化もしないこということです。この例は、それらのパフォーマンスの違いを見せます。 [...]</description>
		<content:encoded><![CDATA[<p>[...] 私が以前書いた、Ａｄｏｂｅ Alchemyについてのポストを読むことができます。私は、一般的にコンパイルされたｓｗｆと比較してalchemyのものがなぜそれほどまで速いのかという事を疑問に思っていました。答えは複雑であり、Cベースのコード、LLVMコンパイラ、そして「Alchemyヴァーチャルメモリ」の組み合わせが基本です。一般的なコンパイルとAlchemyでのコンパイルとの大きなちがいは、一般的なAS3のコンパイラーはどのような最適化もしないこということです。この例は、それらのパフォーマンスの違いを見せます。 [...]</p>
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	</item>
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		<title>By: Flash 10, Massive amounts of 3D particles with Alchemy (source included).</title>
		<link>http://www.unitzeroone.com/blog/2008/11/28/adobe-alchemy-is-it-actionscript-heresy/comment-page-1/#comment-1233</link>
		<dc:creator>Flash 10, Massive amounts of 3D particles with Alchemy (source included).</dc:creator>
		<pubDate>Wed, 18 Mar 2009 15:26:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/blog/?p=167#comment-1233</guid>
		<description>[...] you can read in my earlier post about Adobe Alchemy, I openly questioned why it was so speedy, as compared to regularly compiled [...]</description>
		<content:encoded><![CDATA[<p>[...] you can read in my earlier post about Adobe Alchemy, I openly questioned why it was so speedy, as compared to regularly compiled [...]</p>
]]></content:encoded>
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		<title>By: Link: Adobe Alchemy, is it ActionScript heresy? &#124; Psyked</title>
		<link>http://www.unitzeroone.com/blog/2008/11/28/adobe-alchemy-is-it-actionscript-heresy/comment-page-1/#comment-1226</link>
		<dc:creator>Link: Adobe Alchemy, is it ActionScript heresy? &#124; Psyked</dc:creator>
		<pubDate>Thu, 12 Mar 2009 08:07:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/blog/?p=167#comment-1226</guid>
		<description>[...] This is a very interesting post from UnitZeroOne - &#8220;Adobe Alchemy, is it ActionScript heresy ?&#8221; [...]</description>
		<content:encoded><![CDATA[<p>[...] This is a very interesting post from UnitZeroOne &#8211; &#8220;Adobe Alchemy, is it ActionScript heresy ?&#8221; [...]</p>
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		<title>By: L&#8217;AS3 est il obsolÃ¨te? &#124; iqÂ¹Â²</title>
		<link>http://www.unitzeroone.com/blog/2008/11/28/adobe-alchemy-is-it-actionscript-heresy/comment-page-1/#comment-1173</link>
		<dc:creator>L&#8217;AS3 est il obsolÃ¨te? &#124; iqÂ¹Â²</dc:creator>
		<pubDate>Wed, 10 Dec 2008 21:45:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/blog/?p=167#comment-1173</guid>
		<description>[...] un peu plus (voir les posts trÃ¨s intÃ©ressants sur http://ncannasse.fr/blog/adobe_alchemy et http://www.unitzeroone.com/blog/2008/11/28/adobe-alchemy-is-it-actionscript-heresy/), on se rend compte que la vitesse est gagnÃ©e par 3 techniques [...]</description>
		<content:encoded><![CDATA[<p>[...] un peu plus (voir les posts trÃ¨s intÃ©ressants sur <a href="http://ncannasse.fr/blog/adobe_alchemy" rel="nofollow">http://ncannasse.fr/blog/adobe_alchemy</a> et <a href="http://www.unitzeroone.com/blog/2008/11/28/adobe-alchemy-is-it-actionscript-heresy/)" rel="nofollow">http://www.unitzeroone.com/blog/2008/11/28/adobe-alchemy-is-it-actionscript-heresy/)</a>, on se rend compte que la vitesse est gagnÃ©e par 3 techniques [...]</p>
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		<title>By: Programming News Week &#124; JADBOX: Web Application Musings</title>
		<link>http://www.unitzeroone.com/blog/2008/11/28/adobe-alchemy-is-it-actionscript-heresy/comment-page-1/#comment-1167</link>
		<dc:creator>Programming News Week &#124; JADBOX: Web Application Musings</dc:creator>
		<pubDate>Thu, 04 Dec 2008 21:48:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/blog/?p=167#comment-1167</guid>
		<description>[...] Adobe Alchemy is it actionscript heresy? - good article stating that Alchemy could be little to no faster than AS3 once the compiler is optimized.    Share and Enjoy: [...]</description>
		<content:encoded><![CDATA[<p>[...] Adobe Alchemy is it actionscript heresy? &#8211; good article stating that Alchemy could be little to no faster than AS3 once the compiler is optimized.    Share and Enjoy: [...]</p>
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		<title>By: Tink</title>
		<link>http://www.unitzeroone.com/blog/2008/11/28/adobe-alchemy-is-it-actionscript-heresy/comment-page-1/#comment-1165</link>
		<dc:creator>Tink</dc:creator>
		<pubDate>Tue, 02 Dec 2008 11:15:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/blog/?p=167#comment-1165</guid>
		<description>Great post.

&quot;The downside to that is, that the code base would have to change to HaXe, and thus become incompatible with the compilers of Flash and Flex.&quot;

But Haxe will also spit out the code as AS 3.0 so if people want the slower version you could still offer it :).</description>
		<content:encoded><![CDATA[<p>Great post.</p>
<p>&#8220;The downside to that is, that the code base would have to change to HaXe, and thus become incompatible with the compilers of Flash and Flex.&#8221;</p>
<p>But Haxe will also spit out the code as AS 3.0 so if people want the slower version you could still offer it <img src='http://www.unitzeroone.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> .</p>
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		<title>By: Nicolas</title>
		<link>http://www.unitzeroone.com/blog/2008/11/28/adobe-alchemy-is-it-actionscript-heresy/comment-page-1/#comment-1164</link>
		<dc:creator>Nicolas</dc:creator>
		<pubDate>Mon, 01 Dec 2008 21:49:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/blog/?p=167#comment-1164</guid>
		<description>Hi Ralf,

Nice to see you posting about this.

IMHO, I think that Adobe strategy is a bit difficult to maintain in the long term. 

They want to open the platform, and this creates a lot of expectations from people like us, and at the same time they want to keep full control over it - which reduces the amount of improvements by what they can afford to build and maintain.

There are I think two possible choices for the future :

- keep it as it, and somehow deal with community frustration. I&#039;m pretty sure they can continue to run business this way, but more and more people will start doing their own things, independently from what Adobe is doing. It could be a danger is some open source technology becomes mainstream, leaving Flash and AS3 behind, and it happened somehow to Microsoft when the web emerged.

- fully open source the flash player, and completely change the way technical decisions are made and implemented, by relying much more on the web community as a whole. That would mean relinquish partial control on the platform, and focus on improving the tools that they are selling, such as the Flash IDE.

Clearly, even if AS3 and Flash9 has improved things, Flash is nowhere near mainstream in the web developers community, and I can&#039;t see it becoming while it&#039;s still a proprietary platform.

Just an additional comment about haXe : you&#039;re in the chicken-and-egg issue : should you wait haXe to increase it&#039;s user base, or help it improving its user base by adopting haXe as a technology for PV3D ? I&#039;ll not decide for you, but you should think about the pro and cons, and not see haXe as it is today but as it will be tomorrow ;)

Best,
Nicolas</description>
		<content:encoded><![CDATA[<p>Hi Ralf,</p>
<p>Nice to see you posting about this.</p>
<p>IMHO, I think that Adobe strategy is a bit difficult to maintain in the long term. </p>
<p>They want to open the platform, and this creates a lot of expectations from people like us, and at the same time they want to keep full control over it &#8211; which reduces the amount of improvements by what they can afford to build and maintain.</p>
<p>There are I think two possible choices for the future :</p>
<p>- keep it as it, and somehow deal with community frustration. I&#8217;m pretty sure they can continue to run business this way, but more and more people will start doing their own things, independently from what Adobe is doing. It could be a danger is some open source technology becomes mainstream, leaving Flash and AS3 behind, and it happened somehow to Microsoft when the web emerged.</p>
<p>- fully open source the flash player, and completely change the way technical decisions are made and implemented, by relying much more on the web community as a whole. That would mean relinquish partial control on the platform, and focus on improving the tools that they are selling, such as the Flash IDE.</p>
<p>Clearly, even if AS3 and Flash9 has improved things, Flash is nowhere near mainstream in the web developers community, and I can&#8217;t see it becoming while it&#8217;s still a proprietary platform.</p>
<p>Just an additional comment about haXe : you&#8217;re in the chicken-and-egg issue : should you wait haXe to increase it&#8217;s user base, or help it improving its user base by adopting haXe as a technology for PV3D ? I&#8217;ll not decide for you, but you should think about the pro and cons, and not see haXe as it is today but as it will be tomorrow <img src='http://www.unitzeroone.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Best,<br />
Nicolas</p>
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