<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Flash 10, Massive amounts of 3D particles with Alchemy (source included).</title>
	<atom:link href="http://www.unitzeroone.com/blog/2009/03/18/flash-10-massive-amounts-of-3d-particles-with-alchemy-source-included/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.unitzeroone.com/blog/2009/03/18/flash-10-massive-amounts-of-3d-particles-with-alchemy-source-included/</link>
	<description>A blog written by Ralph Hauwert, freelance developer, specialized in realtime visualisation, 3D and application development.</description>
	<lastBuildDate>Mon, 08 Mar 2010 17:24:55 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.1</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Adobe Alchemy 资料整理 &#171; 国士无双</title>
		<link>http://www.unitzeroone.com/blog/2009/03/18/flash-10-massive-amounts-of-3d-particles-with-alchemy-source-included/comment-page-2/#comment-2631</link>
		<dc:creator>Adobe Alchemy 资料整理 &#171; 国士无双</dc:creator>
		<pubDate>Sat, 23 Jan 2010 06:40:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/blog/?p=201#comment-2631</guid>
		<description>[...] Flash 10, Massive amounts of 3D particles with Alchemy More play with Alchemy: Lookup table effects Another scream on Flash, Alchemy Memory and compilers Alchemy plasma experiment （这个例子入门不错） Using an Alchemy generated texture on a 3D object （接上个例子） [...]</description>
		<content:encoded><![CDATA[<p>[...] Flash 10, Massive amounts of 3D particles with Alchemy More play with Alchemy: Lookup table effects Another scream on Flash, Alchemy Memory and compilers Alchemy plasma experiment （这个例子入门不错） Using an Alchemy generated texture on a 3D object （接上个例子） [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: &#187; 3D in Flash 10 &#38; Git &#187;CoderHump.com</title>
		<link>http://www.unitzeroone.com/blog/2009/03/18/flash-10-massive-amounts-of-3d-particles-with-alchemy-source-included/comment-page-2/#comment-2565</link>
		<dc:creator>&#187; 3D in Flash 10 &#38; Git &#187;CoderHump.com</dc:creator>
		<pubDate>Mon, 14 Dec 2009 07:12:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/blog/?p=201#comment-2565</guid>
		<description>[...] slow. Transforming 1000 vectors eats 3ms in release build! This is really slow in absolute terms (Ralph Hauwert has a good example of the same functionality running much much faster). I didn’t really want to introduce Alchemy for this project. But we can use AS3 code that avoids [...]</description>
		<content:encoded><![CDATA[<p>[...] slow. Transforming 1000 vectors eats 3ms in release build! This is really slow in absolute terms (Ralph Hauwert has a good example of the same functionality running much much faster). I didn’t really want to introduce Alchemy for this project. But we can use AS3 code that avoids [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nikos</title>
		<link>http://www.unitzeroone.com/blog/2009/03/18/flash-10-massive-amounts-of-3d-particles-with-alchemy-source-included/comment-page-2/#comment-2365</link>
		<dc:creator>Nikos</dc:creator>
		<pubDate>Sat, 21 Nov 2009 09:32:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/blog/?p=201#comment-2365</guid>
		<description>Wow just the techy hardcore blog I was looking for :)</description>
		<content:encoded><![CDATA[<p>Wow just the techy hardcore blog I was looking for <img src='http://www.unitzeroone.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Adobe Alchemy and Flash Magic[ &#171; Code is Poetry</title>
		<link>http://www.unitzeroone.com/blog/2009/03/18/flash-10-massive-amounts-of-3d-particles-with-alchemy-source-included/comment-page-2/#comment-2336</link>
		<dc:creator>Adobe Alchemy and Flash Magic[ &#171; Code is Poetry</dc:creator>
		<pubDate>Thu, 29 Oct 2009 20:47:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/blog/?p=201#comment-2336</guid>
		<description>[...] it seems that GCC can be used instead on the downloads page. Anyways, there are a few really cool demos of what could be done and the concept is promising to say the least. The fact that Alchemy compiled [...]</description>
		<content:encoded><![CDATA[<p>[...] it seems that GCC can be used instead on the downloads page. Anyways, there are a few really cool demos of what could be done and the concept is promising to say the least. The fact that Alchemy compiled [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mantas</title>
		<link>http://www.unitzeroone.com/blog/2009/03/18/flash-10-massive-amounts-of-3d-particles-with-alchemy-source-included/comment-page-2/#comment-2325</link>
		<dc:creator>mantas</dc:creator>
		<pubDate>Sat, 10 Oct 2009 18:20:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/blog/?p=201#comment-2325</guid>
		<description>wow, that&#039;s actually... well unbelievable. 
300 000 in a brawoser window.... no way.
well it seems it works, even in this crappy Internet cafe machine...</description>
		<content:encoded><![CDATA[<p>wow, that&#8217;s actually&#8230; well unbelievable.<br />
300 000 in a brawoser window&#8230;. no way.<br />
well it seems it works, even in this crappy Internet cafe machine&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Smart-Page.net &#187; Blog Archive &#187; Strange Attractor - C4D/PY4D Particle Bench</title>
		<link>http://www.unitzeroone.com/blog/2009/03/18/flash-10-massive-amounts-of-3d-particles-with-alchemy-source-included/comment-page-2/#comment-2244</link>
		<dc:creator>Smart-Page.net &#187; Blog Archive &#187; Strange Attractor - C4D/PY4D Particle Bench</dc:creator>
		<pubDate>Tue, 15 Sep 2009 14:53:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/blog/?p=201#comment-2244</guid>
		<description>[...] are already some great flash experiments so I turned to Cinema 4D and PY4D as an advanced renderer would easily allow to raytrace and shadow [...]</description>
		<content:encoded><![CDATA[<p>[...] are already some great flash experiments so I turned to Cinema 4D and PY4D as an advanced renderer would easily allow to raytrace and shadow [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: UnitZeroOne</title>
		<link>http://www.unitzeroone.com/blog/2009/03/18/flash-10-massive-amounts-of-3d-particles-with-alchemy-source-included/comment-page-2/#comment-2203</link>
		<dc:creator>UnitZeroOne</dc:creator>
		<pubDate>Mon, 31 Aug 2009 11:10:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/blog/?p=201#comment-2203</guid>
		<description>@benjamin : you need to put the SWC path in for the compiler. Depending on what you use (Flash, Flex, or just plain compiler), this path changes. At least the classes are in the SWC.</description>
		<content:encoded><![CDATA[<p>@benjamin : you need to put the SWC path in for the compiler. Depending on what you use (Flash, Flex, or just plain compiler), this path changes. At least the classes are in the SWC.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: benjamin</title>
		<link>http://www.unitzeroone.com/blog/2009/03/18/flash-10-massive-amounts-of-3d-particles-with-alchemy-source-included/comment-page-2/#comment-2201</link>
		<dc:creator>benjamin</dc:creator>
		<pubDate>Sun, 30 Aug 2009 21:16:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/blog/?p=201#comment-2201</guid>
		<description>Hi there !
Cngrats for everything I see that is so inspiring !!
Well I&#039;m really in the way to play with alchemy but I have a silly question before : 
where can I get the cmodule.pixelpusher.CLibInit class ????
Do I need to downlaod other specific libraries (like such at the alchemy adobe lab page) ???

thanks !!!</description>
		<content:encoded><![CDATA[<p>Hi there !<br />
Cngrats for everything I see that is so inspiring !!<br />
Well I&#8217;m really in the way to play with alchemy but I have a silly question before :<br />
where can I get the cmodule.pixelpusher.CLibInit class ????<br />
Do I need to downlaod other specific libraries (like such at the alchemy adobe lab page) ???</p>
<p>thanks !!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: 40960 Particles! : Edwin Webb&#8217;s Portfolio</title>
		<link>http://www.unitzeroone.com/blog/2009/03/18/flash-10-massive-amounts-of-3d-particles-with-alchemy-source-included/comment-page-2/#comment-2193</link>
		<dc:creator>40960 Particles! : Edwin Webb&#8217;s Portfolio</dc:creator>
		<pubDate>Wed, 05 Aug 2009 17:58:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/blog/?p=201#comment-2193</guid>
		<description>[...] hard &amp; impressive stuff goes to the smart guys at unitzeroone. I just bitchslapped Away3D&#8217;s DAE importer into a byte [...]</description>
		<content:encoded><![CDATA[<p>[...] hard &amp; impressive stuff goes to the smart guys at unitzeroone. I just bitchslapped Away3D&#8217;s DAE importer into a byte [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: i-create &#124; therefore-i am &#187; Blog Archive &#187; Got Flint?</title>
		<link>http://www.unitzeroone.com/blog/2009/03/18/flash-10-massive-amounts-of-3d-particles-with-alchemy-source-included/comment-page-2/#comment-2101</link>
		<dc:creator>i-create &#124; therefore-i am &#187; Blog Archive &#187; Got Flint?</dc:creator>
		<pubDate>Mon, 06 Jul 2009 05:30:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/blog/?p=201#comment-2101</guid>
		<description>[...] played with it but will look forward to doing so in the near future. I am also currently examining Particle Pusher that was created by converting the c++ library particlesystems This particle library was thoroughly [...]</description>
		<content:encoded><![CDATA[<p>[...] played with it but will look forward to doing so in the near future. I am also currently examining Particle Pusher that was created by converting the c++ library particlesystems This particle library was thoroughly [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Miream Explained &#124; Andy Li's Blog</title>
		<link>http://www.unitzeroone.com/blog/2009/03/18/flash-10-massive-amounts-of-3d-particles-with-alchemy-source-included/comment-page-2/#comment-2098</link>
		<dc:creator>Miream Explained &#124; Andy Li's Blog</dc:creator>
		<pubDate>Sun, 05 Jul 2009 03:21:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/blog/?p=201#comment-2098</guid>
		<description>[...] you&#8217;re a Flash developer, you may noticed that the program is very similar to the Alchemy particle pusher. In fact, I used Joa Eberts AS3 only version as a base and altered it as I need to overcome the [...]</description>
		<content:encoded><![CDATA[<p>[...] you&#8217;re a Flash developer, you may noticed that the program is very similar to the Alchemy particle pusher. In fact, I used Joa Eberts AS3 only version as a base and altered it as I need to overcome the [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pushing JavaScript particles &#124; Leichtgewicht</title>
		<link>http://www.unitzeroone.com/blog/2009/03/18/flash-10-massive-amounts-of-3d-particles-with-alchemy-source-included/comment-page-1/#comment-2097</link>
		<dc:creator>Pushing JavaScript particles &#124; Leichtgewicht</dc:creator>
		<pubDate>Wed, 01 Jul 2009 09:09:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/blog/?p=201#comment-2097</guid>
		<description>[...] proof that for myself I tried to see how fast it would perform and started to port Ralph Hauwert&#8217;s Strange Attractor from AS3 &amp; PixelBender to JavaScript. It took some time for me to get into 3D after some years [...]</description>
		<content:encoded><![CDATA[<p>[...] proof that for myself I tried to see how fast it would perform and started to port Ralph Hauwert&#8217;s Strange Attractor from AS3 &amp; PixelBender to JavaScript. It took some time for me to get into 3D after some years [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Flashbelt &#8216;09 &#171; PKMW Blog</title>
		<link>http://www.unitzeroone.com/blog/2009/03/18/flash-10-massive-amounts-of-3d-particles-with-alchemy-source-included/comment-page-1/#comment-2096</link>
		<dc:creator>Flashbelt &#8216;09 &#171; PKMW Blog</dc:creator>
		<pubDate>Tue, 30 Jun 2009 00:52:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/blog/?p=201#comment-2096</guid>
		<description>[...] one of his blog posts about rendering and animating 300,000 particles. Ralph is one of the Papervision3D developers and [...]</description>
		<content:encoded><![CDATA[<p>[...] one of his blog posts about rendering and animating 300,000 particles. Ralph is one of the Papervision3D developers and [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: links for 2009-06-29 &#171; Boskabout</title>
		<link>http://www.unitzeroone.com/blog/2009/03/18/flash-10-massive-amounts-of-3d-particles-with-alchemy-source-included/comment-page-1/#comment-2095</link>
		<dc:creator>links for 2009-06-29 &#171; Boskabout</dc:creator>
		<pubDate>Mon, 29 Jun 2009 18:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/blog/?p=201#comment-2095</guid>
		<description>[...] Flash 10, Massive amounts of 3D particles with Alchemy (source included). &#124; UnitZeroOne Pushing around +300.000 3D particles, realtime, on screen, using Flash ? No problem, if you are using Adobe Alchemy &amp; PixelBender to compile and run your code! (tags: flash as3 alchemy pixelbender 3d actionscript flashplayer10 flash10 development inspiration) [...]</description>
		<content:encoded><![CDATA[<p>[...] Flash 10, Massive amounts of 3D particles with Alchemy (source included). | UnitZeroOne Pushing around +300.000 3D particles, realtime, on screen, using Flash ? No problem, if you are using Adobe Alchemy &amp; PixelBender to compile and run your code! (tags: flash as3 alchemy pixelbender 3d actionscript flashplayer10 flash10 development inspiration) [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: nathan</title>
		<link>http://www.unitzeroone.com/blog/2009/03/18/flash-10-massive-amounts-of-3d-particles-with-alchemy-source-included/comment-page-1/#comment-2009</link>
		<dc:creator>nathan</dc:creator>
		<pubDate>Mon, 22 Jun 2009 20:27:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/blog/?p=201#comment-2009</guid>
		<description>Hi Ralph, this work has been inspiration for me for the past few months, and rekindled my fascination of strange attractors + optimizing as3 - anyways cutting to the chase I&#039;ve managed to replicate this with pure haXe and the results are pretty sweet:

http://webr3.org/blog/haxe/flash-10-massive-amounts-of-3d-particles-with-haxe/

regards!</description>
		<content:encoded><![CDATA[<p>Hi Ralph, this work has been inspiration for me for the past few months, and rekindled my fascination of strange attractors + optimizing as3 &#8211; anyways cutting to the chase I&#8217;ve managed to replicate this with pure haXe and the results are pretty sweet:</p>
<p><a href="http://webr3.org/blog/haxe/flash-10-massive-amounts-of-3d-particles-with-haxe/" rel="nofollow">http://webr3.org/blog/haxe/flash-10-massive-amounts-of-3d-particles-with-haxe/</a></p>
<p>regards!</p>
]]></content:encoded>
	</item>
</channel>
</rss>
