UnitZeroOne

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A blog written by Ralph Hauwert, freelance front-end developer, specialized in rich internet applications, games and visualisation.

A very cool Papervision3D code blog.

notex screenshot

Over the last months I spent alot of my time developing with and on Papervision3D. Most notably alot of the new features of Papervision3D 2.0 have been part of daily work and development. Now I have yet to see someone uncover all of the posibilities with the current alpha, next to people as mr.doob and zeropointnine (and many more, yes).

It’s incredibly inspiring to me to see that the goals and purposes I personally had intended with the Papervision3D 2.0 source code is being picked up this well. Don’t get me wrong, there’s still alot to do…but in essence it seems to work for people ! I guess seeing your work being put to use by others in ways you wouldn’t or would’ve expected is a big part of the pay-off in OpenSource development. It’s both educational and inspirational to see how people are using the architecture.

(As a side note…in the FITC Amsterdam video on Lee Brimelow’s blog I’m noted as aformentioned zeropointnine…which is wrong….obviously, I’m that other three word number like dude….UnitZeroOne…Lee….)

Anyway, I stumbled upon note.x when I got my traffic report. It’s all in Japanese but I’m really astounded by the quality of code and work. It’s a very nice blog indeed, go and check it out.

Some other very good resources on pv3d 2.0 include : pv3d.org, papervision2.com, actionscript architect and of course fellow team member Andy Zupko.

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AS3 3D : These demos will blow you away! Watch! Really!

This years Assembly demo party had a very strong browser demo contest up and running. 2 Entries really stand out, and if you want to be blown away, have a good look.First up :ADHDTV by Evoflash & BombSquad (download)evo.jpgEvo and Bombsquad have done an awesome job here. When I was in Finland at the beginning of this year (-22 degrees celcius…damn), I met up with Jalava, and he told me about this demo they where building…based upon a modded version of Papervision3D. As it is now, this has become a demo which is built on top of Away3D, which was in turn based on Papervision3D (although, honestly, it’s an engine in it’s own right)Awesome job guys.Our second place competitor :Continuum by Minority (download)demo_cell.jpgdemo_bump.jpgWOW! This one made me lose my bragging rights as the only one who did bumpmapping, phongshading and cellshading in Flash 3D. Also, they got realtime shadows in there! WOW WOW! WOW! Good job guys, looks fantastic.We better speed up in getting all our new stuff in Papervision3D, before these guys surpass us even more.Speaking of which; people have been complaining a bit about us not getting the materials out yet. We are still working on it hard, and we are on the virge of getting the new materials (which are now not materials anymore, rather then shaders in). Biggest problem ? Time. I need to finish some commercial work, then go on vacation this Saturday. But hey, they’ll get there, and then the entire community can enjoy shader goodness.Now, back to work.(btw : the last 2 official browser entries : 1 silverlight demo, and 1 js demo. Spots 1,2 and 3 are Flash ;-) Go Flash).[UPDATE] Also spot 4 is taken by a Flash Demo. Thanks Jac, sorry for not posting it earlier.

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Really great BMW site / 3D game.

This link just popped up on the Papervision3D mailing list : PursuitAcrossEurope. I really like to see how more and more campaigns are being based around game like or entirely game environments lately. The use of real time 3D on this one is very nice, it’s quite fluid for Flash. Very nice.

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