Dec 20, 2006
Wow. Somebody is trying to approximate that photoshop feeling in Flex 2. http://www.fauxto.com/. Coolllll......
For all the DFUG people out there @ breeze and the Aarhus meeting tonight : thanks! I had a great evening, great meeting you people, and thanks for listening!
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Dec 19, 2006
I've been wanting to play around with Papervision3D ever since I got my hands on the alpha's. After not being able to sleep normal for some while now, I've decided to put that time to some good use, I've been hacking (hacking, really) around with PV3D, because I wanted it to support shading. That's still a step to far off, but I've got it to do environment mapping; it's still in demo so not to impressive, textures suck etc., but it gives a good idea of where I'm going to with this. If I get around on hacking with this a bit more, and exploit the material classes to their limit, it should do texturemapped & environment mapping.
At least this is very promising, and shows what developers would be able to do with Papervision3D by extending it...
Here's my first try. (requires flash 9 player and might take some time to load)
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Dec 12, 2006
I took some sparse time, and quickly hacked up some Papervision 3d / Flex 2 examples.
Carlos Ulloa, creator of the soon to be release Papervision3d 3d Engine was kind enough to point me the way to the Papervision alpha's. If you haven't heard about Papervision; it is the fastest 3d engine the Flash platform has seen up to now. It's lightweight, and currently also being ported to AS3.
Today, Antonis sent an e-mail to the OSFlash / Papervision e-mail list, in which he asked if there were any examples of Flex 2 using Papervision; this triggered me to do a little bit of work of creating 2 examples of the current alpha as3 code to be used in Flex 2. Both examples are ports of the current AS2 examples Papervision is not only lightweight, it is also easy to implement.
So here you go :
Papervision3d / Flex 2 : HelloPlane Example.
Papervision3d / Flex 2 : HelloASE Example.
These examples are ugly, and don't use all the capabilities of the engine, but as a proof of concept they show alot of potential in terms of speed and ease of implementation.
Although Papervision3d / AS2 seems to be shaping up quite well, Papervision3d / AS3 has some catching up to do, it is still alpha, let alone implementations in Flex 2. Still, these examples where fairly easy to create. Thanks to Carlos Ulloa and John Grden for the awesome work they have put in this engine.
Make sure you check papervision's osflash page to see when it's going in beta.
I hope to get some time somewhere in the beginning months of the next year and put some work in the OSFlash projects, most notably the FC64 SID project, and Papervision.
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