UnitZeroOne

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A blog written by Ralph Hauwert, freelance developer, specialized in realtime visualisation, 3D and application development.

Adobe Alchemy, is it ActionScript heresy ?

Take your time, this is a lengthy post. Before I jump in the matter, I want to go back a bit.

The magic of C64 Assembler

One of my first experiences with computer programming was on the C64. My dad bought my uncles C64...... Of course we played games at first, but at some point I started to look at all the books that my uncle had gaven with it. One of the first books I opened up and started playing with was called "Basic for Beginners". I remember thinking, wow, so this is how you make games ? I started playing with existing programs and later on began writing my own, such brilliant programs as "My cassette collection" and "Adding Numbers". But what I really wanted was to write my own games.

How come my C64 basic programs where always so slow ? Surely, there must be something I was doing wrong. With nobody around to teach me, or tell me anything about this machine, I dived in the pile of books that came with the computer once again. Two books took my interest. "C64 Programmers Reference Guide" and a home printed & binded book that had written on it "C64 Kernel listing". I had two problems with these, being 1, my ability to read english and understanding the magic listings this book had. It took me a long, long time to grasp what these books where saying, but these 2 books, together with a dutch book on C64 programming, I slowly learned how to do 6510 assembly language for the C64.

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Some experiments with the FP10 3D api. Shading & Speed

A smooth shaded elephant.

A smooth shaded elephant.

Behind the scenes I've been insanely busy for the last months. But just to keep you posted on some progess on my side, here's some demos of me playing around with Flash Player 10's 3D API's.

I'll keep this short, here's some demos.

Some tests with shading : 1, 2, 3, 4, 5, 6

You'll notice that the speed slows down when you go up in the number of examples. The amount of triangles increase per example. Since shading is still one of the most heavy appliances of any 3D engine, I thought it would be good to start out testing that, and see how it would work in a realistic 3D engine environment.

Next, this is not adviced to look at if you get car-sick easily.....a pure speed test.

A bit slower then it could run using any of the new wmodes, but for speeds sake, we're getting there.

Source code not available yet. First I'm looking at how to optimize. And yes, I'm working hard on a new version of Papervision3D, with the rest of the team. Soon I'll post some better examples, including a BSP example.

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FITC Chicago and Seoul & Papervision3D Workshops.

I just returned from teaching the Papervision3D workshop in Sweden; it was an awesome group and good fun! For all those who attended : Thank you very much for the good and fun workshop, you where an awesome group! Also many thanks for Johan and Marcus from the local usergroup for helping out with the event!

This week Saturday I'll be heading off to Chicago to be part of the FITC Chicago event. I'm looking forward to doing my Flash 2D & 3D effects session as well as a 1 day workshop on Papervision3D. If you haven't registered yet, make sure you do so as there are still some tickets left, but they are going fast!

Register here for the RMI Papervision3D 2.0 workshop Chicago.

Sorry for the silence on this blog lately, personal matters take priority and as such it will be more quiet here over the coming months. But expect a nice blog on some exiting news here tomorrow. Looking forward to see any of you attending FITC Chicago.

And then some more exiting news; FITC Seoul is happening and I am lucky enough to be invited to come over and speak amongst these great names ; Joshua Davis, Erik Natzke, Kyle Cooper, Richard Galvan, Marcos Weskamp, and Euna Seoul. With such an awesome line up, I'm sure this will surely be a success and a opportunity for us to reach out to the korean / asian community! Looking forward to see any of you there!

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