UnitZeroOne

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A blog written by Ralph Hauwert, freelance front-end developer, specialized in rich internet applications, games and visualisation.

Papervision3D Shaders / Bumpmap example sourcecode for CS3

Bumpmapped planet

This demo / source file is one which was used during the Papervision3D Workshop in Amsterdam, during the fantastic FITC Amsterdam 2008 event. These are the modified final sources for the example I did at the end of the day. Although quite simple, I think they are very useful at illustrating on how to use shaders. Download the sources here.

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A very cool Papervision3D code blog.

notex screenshot

Over the last months I spent alot of my time developing with and on Papervision3D. Most notably alot of the new features of Papervision3D 2.0 have been part of daily work and development. Now I have yet to see someone uncover all of the posibilities with the current alpha, next to people as mr.doob and zeropointnine (and many more, yes).

It’s incredibly inspiring to me to see that the goals and purposes I personally had intended with the Papervision3D 2.0 source code is being picked up this well. Don’t get me wrong, there’s still alot to do…but in essence it seems to work for people ! I guess seeing your work being put to use by others in ways you wouldn’t or would’ve expected is a big part of the pay-off in OpenSource development. It’s both educational and inspirational to see how people are using the architecture.

(As a side note…in the FITC Amsterdam video on Lee Brimelow’s blog I’m noted as aformentioned zeropointnine…which is wrong….obviously, I’m that other three word number like dude….UnitZeroOne…Lee….)

Anyway, I stumbled upon note.x when I got my traffic report. It’s all in Japanese but I’m really astounded by the quality of code and work. It’s a very nice blog indeed, go and check it out.

Some other very good resources on pv3d 2.0 include : pv3d.org, papervision2.com, actionscript architect and of course fellow team member Andy Zupko.

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Amazing Papervision site : Redbull Flugtag !

I can only say. Wow. This is @#$@ incredible.

Now, with the FWA seeing a huge share of Papervision3D powered sites there’s reason enough to be proud on Papervision3D, but this implementation of the engine by lessrain is really insanely, insanely well done. No doubt this will become of the FWA prize winners.

Also, the nice people at lessrain where as kind to blog about the development of this site / game!

Redbull Flugtag Flightlab

Now, I’m actually to busy to blog, but on this one I couldn’t help myself. See you all at FITC Amsterdam (where I’ll also be revealing a very well kept surprise for all of you)!

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