UnitZeroOne

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A blog written by Ralph Hauwert, freelance developer&consultant, specialized in realtime visualisation, 3D and application development. Currently working on Aviary.com.

Ideas worth taking credit for. The TED augmented reality hoax.

I just stumbled upon this very short TED talk by Chris Hughes. In his presentation Chris Hughes shows of an "Augmented Reality demo using Adobe Flash!". In an exited tone he talks about how he wrote a piece of software (!) to allow the replacement of a "2D Barcode" with something "really, really cool" using nothing but Adobe Flash!

In reality he hardly wrote any software, rather did he do a pretty standard and in my opinion a very ugly implementation of Papervision3D and FLARToolkit, for which tutorials can be found online quite easily.

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Another scream on Flash, Alchemy Memory and compilers.

Before I start, I want to explain the timeline which led to this blog post. This was supposed to become a post of being able to get much faster access to bytearray's through ActionScript, by (ab)using the Alchemy memory opcodes. I spent quite some time trying to build a swc library which would allow you to do just that. Only to learn that you can't build a generalized API for this in ActionScript. It just can't work out with the current ActionScript compiler technology; here's the story of why.

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Playing with Alchemy : C64 Music Playback on Flash 10.

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It's been silent here. Next to tripping to Tokyo to speak at Adobe MAX in Januari and doing some small jobs, I'm doing a very, very cool Flash 10 Project utilizing the upcoming Papervision for Flash 10. For some optimization parts I've been looking into using Alchemy as an easy way to write optimized bytecode. As opposed to what some people took from my previous post on Alchemy, I don't hate Alchemy. My point there was that if Alchemy can perform that well, so should ActionScript be able to, with the standard compiler.

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