Flash 10, Massive amounts of 3D particles with Alchemy (source included).
Pushing around +300.000 3D particles, realtime, on screen, using Flash ? No problem, if you are using Adobe Alchemy & PixelBender to compile and run your code!
During my session "professionally pushing pixels" at FITC Amsterdam this year, amongst other things, I talked about how to best utilize parts of the Flash Player to get top performance. This is one of the examples I showed. What you are seeing in this example, is +300.000 particles being 3D transformed, projected and draw to 2D. And it does so at quite a good framerate (well, it'll depend on your machine too).
So, how do we achieve this ? The answer is a combination of PixelBender and Alchemy.


















