UnitZeroOne

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A blog written by Ralph Hauwert, freelance front-end developer, specialized in rich internet applications, games and visualisation.

Papervision3D Demos : Cellshading / Toonrendering and more.

It’s been a while since I posted progress on Papervision..
I was busy doing some work on the new Papervision release, and thought it might be nice to share a preview of some of the new materials you haven’t seen yet, or not on another model then the Rhino…
Click on the screenshots, and wait a bit. The horse I use here is a bit heavier then the rhino, in terms of poly’s and model size, so it takes a while to load.

horse with phong
Horse model with phong shading & marble texture

horse zflatshaded
Horse model with zflat shading

horse zflatshaded+texture
Horse model with zflat shading & marble texture (same as phong)

horse zflatshaded+texture
Horse with cellshading, and faked silloutte

The cellshading demo requires some explanation. Normally the surface shading and silloutte rendering would be considered 2 different passes along the geometry. Real silloutte rendering is quite heavy, and currently unimplemented. So for now I faked it with a nice littlle glow filter ;-) Let me know what you think! Comment!

[edit]
And don’t forget to vote for us, for the people’s choice award at Flash in the Can.

pc_nominee_horiz.png
[/edit]

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21 Comments, Comment or Ping

  1. CJ

    You guys are one of a kind! Simply awesome!

  2. Wow, lookin’ great man. Very nice work!

  3. That is some nice work!

    I love the cell outlines, using a glow effect is very smart! that’s what I use to ouline MCs at work.

    How many poly’s on the horse? it renders very fast here on all of the samples!

    Amazing work! Love it!

  4. As usual, very impressive!

  5. zeropaper

    how can i say…
    at the time i begun 3d, the cellshading render quality (as plugin for 3dsmax) wasn’t as good has what you have done here…
    if only i had some time to try papervision…
    may i ask you from wich soft comes the horse model (and perhaps what kind of file you have use)?

  6. Roger

    Phong is looking gorgeous! The lighting and shading progress going on are astounding. I’m just waiting to see normal mapping, at which point i will pee myself. Awesome work Ralph, Carlos et al!

  7. Very very nice .. can’t wait to play with it myself. Any idea when RC2 will be released?

  8. Thomas

    Wow, the ‘toon-shader’ is very nice! I also like the phong-shader very much. Very good for low-poly models.
    A vote is on it’s way ;)

  9. The horse with phong shading and texture simply looks marvelous! It’s great to see that these things are possible with Flash.

    The glow filter for the outline seems a good solution to me. You should use every advantage Flash has to make it faster. These kind of tricks are the advantage you only have with Flash, so I hope you will always choose for speed rather than methodology.

  10. wow this is mind boggling, every time i see your demos i am dumb struck! love the cellshading.. keep up the good work guys

  11. wohoooo, great. can’t wait to work with rc2 ;) awesome!!!

  12. well well well well

    RC2 = Really Cool 2!

    just know,lol

  13. simply crazy!!!

  14. Ypmits

    I would love to get my hands on this stuff. Amazing!

  15. Any word on normal-mapping?

  16. Would be nice to see the Frames-Per-Second and maybe the number of polygons…

    (FPS can be easily added, just drop Xray onto the stage ;) )

  17. thats amazing! Can’t wait to play around with your cool new tool.

  18. WOW!!!

    I can’t wait to play with Papervision 3D either!
    (I never intended to explore 3D programming ’till now.. :-))
    Seems it’s time to open my first 3D project ;-) Thank you guys!!!

  19. Hi!

    Great demo! Can you please tell us how you did it? I can’t seem to find infos about papervision and phong shading.

    Cheers,
    Stephen

  20. Nice work. I would like to learn to do this.

  21. Nice work!!!thank you!!

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